Status Effects
Status Ailments
Positive / Buff
| Icon | Name | Description |
|---|---|---|
| Auto Revive | Automatic revival once on being knocked out | |
| Barrier | Damage nullified while the barrier holds | |
| Counter | Counterattack when hit, stackable with Intercept | |
| Enmity | Increased damage dealt as HP falls | |
| Guts | Survival of lethal damage once | |
| Intercept | Incoming damage dodged and countered, stackable with Counter | |
| Nullify Weapon Consumption | A set number of weapon-use consumptions nullified | |
| Regen | HP recovery at the end of each turn | |
| Stamina | Increased damage dealt as HP rises | |
| Stealth | Reduced chance of being targeted by enemies | |
| Substitute | Single-target attacks taken in place of allies | |
| Sure-Hit | Dodge and Intercept ignored, though counterattacks still trigger | |
| Veil | A set number of status ailments nullified |
Negative / Debuff
| Icon | Name | Description |
|---|---|---|
| Bind | Increased maximum Power Gauge | |
| Bleed | Bleed damage at the end of each turn | |
| Blind | Chance for attacks to miss, including counterattacks | |
| Burn | Burn damage at the end of each turn | |
| Dazzle (ally) | Chance to be unable to act | |
| Dazzle (enemy) | Chance to be unable to act, and no Power Gauge gain | |
| Exhaust (ally) | Unable to use weapon abilities | |
| Exhaust (enemy) | No Power Gauge gain | |
| Lethargy (ally) | Bond Gauge reduction at the end of each turn | |
| Lethargy (enemy) | Power Gauge reduction of 1 at the end of each turn | |
| Paralysis | Unable to act, though counterattacks still trigger | |
| Petrify | Unable to act, and all damage received is critical | |
| Poison | Poison damage at the end of each turn | |
| Seal | Unable to use divine bond skills (allies) or Power Gauge skills (enemies) | |
| Sleep | Unable to act, damage received is critical, and woken by a hit |
Strengthening Effects
Status Increase
| Icon | Name | Description |
|---|---|---|
| ATK UP | ATK increase | |
| CRIT UP | CRIT chance increase | |
| DEF UP | DEF increase | |
| MATK UP | MATK increase | |
| MAX HP UP | MAX HP increase | |
| MDEF UP | MDEF increase | |
| MIND UP | MIND increase | |
| SPD UP | SPD increase |
Damage Resistance Increase
| Icon | Name | Description |
|---|---|---|
| Dark Damage Resistance Up | Dark damage resistance increase | |
| Earth Damage Resistance Up | Earth damage resistance increase | |
| Fire Damage Resistance Up | Fire damage resistance increase | |
| Light Damage Resistance Up | Light damage resistance increase | |
| Magical Damage Resistance Up | Magical damage resistance increase | |
| Physical Damage Resistance Up | Physical damage resistance increase | |
| Status Ailment Resistance Up | Status ailment resistance increase | |
| Water Damage Resistance Up | Water damage resistance increase | |
| Wind Damage Resistance Up | Wind damage resistance increase |
Damage Cut
| Icon | Name | Description |
|---|---|---|
| Damage Cut | Partial damage taken reduction | |
| Dark Damage Cut | Partial dark damage taken reduction | |
| Earth Damage Cut | Partial earth damage taken reduction | |
| Fire Damage Cut | Partial fire damage taken reduction | |
| Light Damage Cut | Partial light damage taken reduction | |
| Water Damage Cut | Partial water damage taken reduction | |
| Wind Damage Cut | Partial wind damage taken reduction |
Damage Boost
| Icon | Name | Description |
|---|---|---|
| Armour Damage Boost | Armour damage increase | |
| Axe Damage Boost | Axe damage increase | |
| Bow Damage Boost | Bow damage increase | |
| CRIT Damage Boost | CRIT damage increase | |
| Dark Damage Boost | Dark damage increase | |
| Divine Bond Skill Damage Boost | Divine bond skill damage increase | |
| Earth Damage Boost | Earth damage increase | |
| Fire Damage Boost | Fire damage increase | |
| Gun Damage Boost | Gun damage increase | |
| Light Damage Boost | Light damage increase | |
| Magic Tool Damage Boost | Magic tool damage increase | |
| Skill Damage Boost | Weapon skill damage increase | |
| Spear Damage Boost | Spear damage increase | |
| Special Blade Damage Boost | Special blade damage increase | |
| Staff Damage Boost | Staff damage increase | |
| Sword Damage Boost | Sword damage increase | |
| Water Damage Boost | Water damage increase | |
| Wind Damage Boost | Wind damage increase |
Conditional Effects
| Icon | Name | Description |
|---|---|---|
| Bind Punisher | Damage increase against Bound targets | |
| Bleed Punisher | Damage increase against Bleeding targets | |
| Blind Punisher | Damage increase against Blinded targets | |
| Burn Punisher | Damage increase against Burned targets | |
| Dazzle (ally) Punisher | Damage increase against Dazzled (ally) targets [Enemy Exclusive] | |
| Dazzle (enemy) Punisher | Damage increase against Dazzled (enemy) targets | |
| Exhaust (ally) Punisher | Damage increase against Exhausted (ally) targets [Enemy Exclusive] | |
| Exhaust (enemy) Punisher | Damage increase against Exhausted (enemy) targets | |
| Paralysis Punisher | Damage increase against Paralyzed targets | |
| Petrify Punisher | Damage increase against Petrified targets | |
| Poison Punisher | Damage increase against Poisoned targets | |
| Rage Punisher | Damage increase against targets in Rage Mode | |
| Seal Punisher | Damage increase against Sealed targets | |
| Sleep Punisher | Damage increase against Sleeping targets | |
| Stun Punisher | Damage increase against Stunned targets, when the Rage Gauge is depleted |
Continuation Effects
| Icon | Name | Description |
|---|---|---|
| Continuation ATK UP | ATK increase at the end of each turn, up to a cap | |
| Continuation CRIT UP | CRIT chance increase at the end of each turn, up to a cap | |
| Continuation DEF UP | DEF increase at the end of each turn, up to a cap | |
| Continuation MATK UP | MATK increase at the end of each turn, up to a cap | |
| Continuation MAX HP UP | MAX HP increase at the end of each turn, up to a cap | |
| Continuation MDEF UP | MDEF increase at the end of each turn, up to a cap | |
| Continuation MIND UP | MIND increase at the end of each turn, up to a cap | |
| Continuation SPD UP | SPD increase at the end of each turn, up to a cap |
Damage Cap Up
| Icon | Name | Description |
|---|---|---|
| Armour Damage Cap Up | Armour damage cap increase | |
| Axe Damage Cap Up | Axe damage cap increase | |
| Bleeding Punisher Damage Cap Up | Damage cap increase against Bleeding targets | |
| Bonus Damage | Additional damage based on an attack's total damage, with a separate damage cap | |
| Bow Damage Cap Up | Bow damage cap increase | |
| Burn Punisher Damage Cap Up | Damage cap increase against Burned targets | |
| Damage Cap Up | Damage cap increase | |
| Dark Damage Cap Up | Dark damage cap increase | |
| Divine Bond Skill Damage Cap Up | Divine bond skill damage cap increase | |
| Earth Damage Cap Up | Earth damage cap increase | |
| Fire Damage Cap Up | Fire damage cap increase | |
| Gun Damage Cap Up | Gun damage cap increase | |
| Light Damage Cap Up | Light damage cap increase | |
| Magic Tool Damage Cap Up | Magic tool damage cap increase | |
| Paralysis Punisher Damage Cap Up | Damage cap increase against Paralyzed targets | |
| Poisoned Punisher Damage Cap Up | Damage cap increase against Poisoned targets | |
| Skill Damage Cap Up | Weapon skill damage cap increase | |
| Spear Damage Cap Up | Spear damage cap increase | |
| Special Blade Damage Cap Up | Special blade damage cap increase | |
| Staff Damage Cap Up | Staff damage cap increase | |
| Sword Damage Cap Up | Sword damage cap increase | |
| Water Damage Cap Up | Water damage cap increase | |
| Wind Damage Cap Up | Wind damage cap increase |
Other
| Icon | Name | Description |
|---|---|---|
| Bond Gauge Gain Boost | Bond Gauge gain increase | |
| Damage Dealt Up | Damage dealt increase | |
| Divine Bond Skill Bonus Damage | Additional damage on divine bond skills, with a separate damage cap | |
| Dodge Chance Boost | Dodge rate increase | |
| Healing Boost | Healing dealt increase | |
| Healing Receive Boost | Healing received increase | |
| Status Ailment Success Boost | Status ailment success rate increase |
Weakening Effects
Status Reduction
| Icon | Name | Description |
|---|---|---|
| ATK DOWN | ATK reduction | |
| CRIT DOWN | CRIT chance reduction | |
| DEF DOWN | DEF reduction | |
| MATK DOWN | MATK reduction | |
| MAX HP DOWN | MAX HP reduction | |
| MDEF DOWN | MDEF reduction | |
| MIND DOWN | MIND reduction | |
| SPD DOWN | SPD reduction |
Damage Resistance Reduction
| Icon | Name | Description |
|---|---|---|
| Dark Damage Resistance Down | Dark damage resistance reduction | |
| Earth Damage Resistance Down | Earth damage resistance reduction | |
| Fire Damage Resistance Down | Fire damage resistance reduction | |
| Light Damage Resistance Down | Light damage resistance reduction | |
| Magical Damage Resistance Down | Magical damage resistance reduction | |
| Physical Damage Resistance Down | Physical damage resistance reduction | |
| Status Ailment Resistance Down | Status ailment resistance reduction | |
| Water Damage Resistance Down | Water damage resistance reduction | |
| Wind Damage Resistance Down | Wind damage resistance reduction |
Damage Taken Up
| Icon | Name | Description |
|---|---|---|
| Armour Damage Taken Up | Armour damage taken increase | |
| Axe Damage Taken Cap Up | Axe damage taken cap increase | |
| Axe Damage Taken Up | Axe damage taken increase | |
| Bow Damage Taken Cap Up | Bow damage taken cap increase | |
| Bow Damage Taken Up | Bow damage taken increase | |
| CRIT Damage Taken Up | CRIT damage taken increase | |
| Damage Taken Up | Damage taken increase | |
| Dark Damage Taken Cap Up | Dark damage taken cap increase | |
| Dark Damage Taken Up | Dark damage taken increase | |
| Earth Damage Taken Cap Up | Earth damage taken cap increase | |
| Earth Damage Taken Up | Earth damage taken increase | |
| Fire Damage Taken Cap Up | Fire damage taken cap increase | |
| Fire Damage Taken Up | Fire damage taken increase | |
| Gun Damage Taken Cap Up | Gun damage taken cap increase | |
| Gun Damage Taken Up | Gun damage taken increase | |
| Light Damage Taken Cap Up | Light damage taken cap increase | |
| Light Damage Taken Up | Light damage taken increase | |
| Magic Tool Damage Taken Cap Up | Magic tool damage taken cap increase | |
| Magic Tool Damage Taken Up | Magic tool damage taken increase | |
| Magical Damage Taken Cap Up | Magical damage taken cap increase | |
| Magical Damage Taken Up | Magical damage taken increase | |
| Physical Damage Taken Cap Up | Physical damage taken cap increase | |
| Physical Damage Taken Up | Physical damage taken increase | |
| Spear Damage Taken Cap Up | Spear damage taken cap increase | |
| Spear Damage Taken Up | Spear damage taken increase | |
| Special Blade Damage Taken Up | Special blade damage taken increase | |
| Staff Damage Taken Cap Up | Staff damage taken cap increase | |
| Staff Damage Taken Up | Staff damage taken increase | |
| Sword Damage Taken Cap Up | Sword damage taken cap increase | |
| Sword Damage Taken Up | Sword damage taken increase | |
| Water Damage Taken Cap Up | Water damage taken cap increase | |
| Water Damage Taken Up | Water damage taken increase | |
| Wind Damage Taken Cap Up | Wind damage taken cap increase | |
| Wind Damage Taken Up | Wind damage taken increase |
Other
| Icon | Name | Description |
|---|---|---|
| Damage Dealt Down | Damage dealt reduction | |
| Healing Receive Down | Healing received reduction | |
| Status Ailment Success Down | Status ailment success rate reduction |
Special Effects
| Icon | Name | Description |
|---|---|---|
| Bond (Adamas) | ATK and SPD increase, and changed Adamas AI behavior in EXTRA+ and HELL raid stages | |
| Bond (Excalibur) | Light damage increase, maximum Power Gauge increased by 3, and changed Excalibur AI behavior in EXTRA+ and HELL raid stages | |
| Bond (Gae Bolg) | ATK, SPD and water damage increase, and changed EXTRA+ Gae Bolg AI behavior in EXTRA+ and HELL raid stages | |
| Bond (Gram) | ATK, DEF and MDEF increase, and changed Gram AI behavior in EXTRA+ and HELL raid stages | |
| Bond (Kerykeion) | Physical and magical resistance increase, and changed EXTRA+ Kerykeion AI behavior in EXTRA+ and HELL raid stages | |
| Bond (Mjolnir) | MIND and SPD increase, and changed Mjolnir AI behavior in EXTRA+ and HELL raid stages | |
| Bond Crest | A different effect depending on which Bond Crest is present and the weapon's rank, stacking with existing effects |