Status Effects

Status Ailments

Positive / Buff
IconNameDescription
Auto ReviveAutomatic revival once on being knocked out
BarrierDamage nullified while the barrier holds
CounterCounterattack when hit, stackable with Intercept
EnmityIncreased damage dealt as HP falls
GutsSurvival of lethal damage once
InterceptIncoming damage dodged and countered, stackable with Counter
Nullify Weapon ConsumptionA set number of weapon-use consumptions nullified
RegenHP recovery at the end of each turn
StaminaIncreased damage dealt as HP rises
StealthReduced chance of being targeted by enemies
SubstituteSingle-target attacks taken in place of allies
Sure-HitDodge and Intercept ignored, though counterattacks still trigger
VeilA set number of status ailments nullified
Negative / Debuff
IconNameDescription
BindIncreased maximum Power Gauge
BleedBleed damage at the end of each turn
BlindChance for attacks to miss, including counterattacks
BurnBurn damage at the end of each turn
Dazzle (ally)Chance to be unable to act
Dazzle (enemy)Chance to be unable to act, and no Power Gauge gain
Exhaust (ally)Unable to use weapon abilities
Exhaust (enemy)No Power Gauge gain
Lethargy (ally)Bond Gauge reduction at the end of each turn
Lethargy (enemy)Power Gauge reduction of 1 at the end of each turn
ParalysisUnable to act, though counterattacks still trigger
PetrifyUnable to act, and all damage received is critical
PoisonPoison damage at the end of each turn
SealUnable to use divine bond skills (allies) or Power Gauge skills (enemies)
SleepUnable to act, damage received is critical, and woken by a hit

Strengthening Effects

Status Increase
IconNameDescription
ATK UPATK increase
CRIT UPCRIT chance increase
DEF UPDEF increase
MATK UPMATK increase
MAX HP UPMAX HP increase
MDEF UPMDEF increase
MIND UPMIND increase
SPD UPSPD increase
Damage Resistance Increase
IconNameDescription
Dark Damage Resistance UpDark damage resistance increase
Earth Damage Resistance UpEarth damage resistance increase
Fire Damage Resistance UpFire damage resistance increase
Light Damage Resistance UpLight damage resistance increase
Magical Damage Resistance UpMagical damage resistance increase
Physical Damage Resistance UpPhysical damage resistance increase
Status Ailment Resistance UpStatus ailment resistance increase
Water Damage Resistance UpWater damage resistance increase
Wind Damage Resistance UpWind damage resistance increase
Damage Cut
IconNameDescription
Damage CutPartial damage taken reduction
Dark Damage CutPartial dark damage taken reduction
Earth Damage CutPartial earth damage taken reduction
Fire Damage CutPartial fire damage taken reduction
Light Damage CutPartial light damage taken reduction
Water Damage CutPartial water damage taken reduction
Wind Damage CutPartial wind damage taken reduction
Damage Boost
IconNameDescription
Armour Damage BoostArmour damage increase
Axe Damage BoostAxe damage increase
Bow Damage BoostBow damage increase
CRIT Damage BoostCRIT damage increase
Dark Damage BoostDark damage increase
Divine Bond Skill Damage BoostDivine bond skill damage increase
Earth Damage BoostEarth damage increase
Fire Damage BoostFire damage increase
Gun Damage BoostGun damage increase
Light Damage BoostLight damage increase
Magic Tool Damage BoostMagic tool damage increase
Skill Damage BoostWeapon skill damage increase
Spear Damage BoostSpear damage increase
Special Blade Damage BoostSpecial blade damage increase
Staff Damage BoostStaff damage increase
Sword Damage BoostSword damage increase
Water Damage BoostWater damage increase
Wind Damage BoostWind damage increase
Conditional Effects
IconNameDescription
Bind PunisherDamage increase against Bound targets
Bleed PunisherDamage increase against Bleeding targets
Blind PunisherDamage increase against Blinded targets
Burn PunisherDamage increase against Burned targets
Dazzle (ally) PunisherDamage increase against Dazzled (ally) targets [Enemy Exclusive]
Dazzle (enemy) PunisherDamage increase against Dazzled (enemy) targets
Exhaust (ally) PunisherDamage increase against Exhausted (ally) targets [Enemy Exclusive]
Exhaust (enemy) PunisherDamage increase against Exhausted (enemy) targets
Paralysis PunisherDamage increase against Paralyzed targets
Petrify PunisherDamage increase against Petrified targets
Poison PunisherDamage increase against Poisoned targets
Rage PunisherDamage increase against targets in Rage Mode
Seal PunisherDamage increase against Sealed targets
Sleep PunisherDamage increase against Sleeping targets
Stun PunisherDamage increase against Stunned targets, when the Rage Gauge is depleted
Continuation Effects
IconNameDescription
Continuation ATK UPATK increase at the end of each turn, up to a cap
Continuation CRIT UPCRIT chance increase at the end of each turn, up to a cap
Continuation DEF UPDEF increase at the end of each turn, up to a cap
Continuation MATK UPMATK increase at the end of each turn, up to a cap
Continuation MAX HP UPMAX HP increase at the end of each turn, up to a cap
Continuation MDEF UPMDEF increase at the end of each turn, up to a cap
Continuation MIND UPMIND increase at the end of each turn, up to a cap
Continuation SPD UPSPD increase at the end of each turn, up to a cap
Damage Cap Up
IconNameDescription
Armour Damage Cap UpArmour damage cap increase
Axe Damage Cap UpAxe damage cap increase
Bleeding Punisher Damage Cap UpDamage cap increase against Bleeding targets
Bonus DamageAdditional damage based on an attack's total damage, with a separate damage cap
Bow Damage Cap UpBow damage cap increase
Burn Punisher Damage Cap UpDamage cap increase against Burned targets
Damage Cap UpDamage cap increase
Dark Damage Cap UpDark damage cap increase
Divine Bond Skill Damage Cap UpDivine bond skill damage cap increase
Earth Damage Cap UpEarth damage cap increase
Fire Damage Cap UpFire damage cap increase
Gun Damage Cap UpGun damage cap increase
Light Damage Cap UpLight damage cap increase
Magic Tool Damage Cap UpMagic tool damage cap increase
Paralysis Punisher Damage Cap UpDamage cap increase against Paralyzed targets
Poisoned Punisher Damage Cap UpDamage cap increase against Poisoned targets
Skill Damage Cap UpWeapon skill damage cap increase
Spear Damage Cap UpSpear damage cap increase
Special Blade Damage Cap UpSpecial blade damage cap increase
Staff Damage Cap UpStaff damage cap increase
Sword Damage Cap UpSword damage cap increase
Water Damage Cap UpWater damage cap increase
Wind Damage Cap UpWind damage cap increase
Other
IconNameDescription
Bond Gauge Gain BoostBond Gauge gain increase
Damage Dealt UpDamage dealt increase
Divine Bond Skill Bonus DamageAdditional damage on divine bond skills, with a separate damage cap
Dodge Chance BoostDodge rate increase
Healing BoostHealing dealt increase
Healing Receive BoostHealing received increase
Status Ailment Success BoostStatus ailment success rate increase

Weakening Effects

Status Reduction
IconNameDescription
ATK DOWNATK reduction
CRIT DOWNCRIT chance reduction
DEF DOWNDEF reduction
MATK DOWNMATK reduction
MAX HP DOWNMAX HP reduction
MDEF DOWNMDEF reduction
MIND DOWNMIND reduction
SPD DOWNSPD reduction
Damage Resistance Reduction
IconNameDescription
Dark Damage Resistance DownDark damage resistance reduction
Earth Damage Resistance DownEarth damage resistance reduction
Fire Damage Resistance DownFire damage resistance reduction
Light Damage Resistance DownLight damage resistance reduction
Magical Damage Resistance DownMagical damage resistance reduction
Physical Damage Resistance DownPhysical damage resistance reduction
Status Ailment Resistance DownStatus ailment resistance reduction
Water Damage Resistance DownWater damage resistance reduction
Wind Damage Resistance DownWind damage resistance reduction
Damage Taken Up
IconNameDescription
Armour Damage Taken UpArmour damage taken increase
Axe Damage Taken Cap UpAxe damage taken cap increase
Axe Damage Taken UpAxe damage taken increase
Bow Damage Taken Cap UpBow damage taken cap increase
Bow Damage Taken UpBow damage taken increase
CRIT Damage Taken UpCRIT damage taken increase
Damage Taken UpDamage taken increase
Dark Damage Taken Cap UpDark damage taken cap increase
Dark Damage Taken UpDark damage taken increase
Earth Damage Taken Cap UpEarth damage taken cap increase
Earth Damage Taken UpEarth damage taken increase
Fire Damage Taken Cap UpFire damage taken cap increase
Fire Damage Taken UpFire damage taken increase
Gun Damage Taken Cap UpGun damage taken cap increase
Gun Damage Taken UpGun damage taken increase
Light Damage Taken Cap UpLight damage taken cap increase
Light Damage Taken UpLight damage taken increase
Magic Tool Damage Taken Cap UpMagic tool damage taken cap increase
Magic Tool Damage Taken UpMagic tool damage taken increase
Magical Damage Taken Cap UpMagical damage taken cap increase
Magical Damage Taken UpMagical damage taken increase
Physical Damage Taken Cap UpPhysical damage taken cap increase
Physical Damage Taken UpPhysical damage taken increase
Spear Damage Taken Cap UpSpear damage taken cap increase
Spear Damage Taken UpSpear damage taken increase
Special Blade Damage Taken UpSpecial blade damage taken increase
Staff Damage Taken Cap UpStaff damage taken cap increase
Staff Damage Taken UpStaff damage taken increase
Sword Damage Taken Cap UpSword damage taken cap increase
Sword Damage Taken UpSword damage taken increase
Water Damage Taken Cap UpWater damage taken cap increase
Water Damage Taken UpWater damage taken increase
Wind Damage Taken Cap UpWind damage taken cap increase
Wind Damage Taken UpWind damage taken increase
Other
IconNameDescription
Damage Dealt DownDamage dealt reduction
Healing Receive DownHealing received reduction
Status Ailment Success DownStatus ailment success rate reduction

Special Effects

IconNameDescription
Bond (Adamas)ATK and SPD increase, and changed Adamas AI behavior in EXTRA+ and HELL raid stages
Bond (Excalibur)Light damage increase, maximum Power Gauge increased by 3, and changed Excalibur AI behavior in EXTRA+ and HELL raid stages
Bond (Gae Bolg)ATK, SPD and water damage increase, and changed EXTRA+ Gae Bolg AI behavior in EXTRA+ and HELL raid stages
Bond (Gram)ATK, DEF and MDEF increase, and changed Gram AI behavior in EXTRA+ and HELL raid stages
Bond (Kerykeion)Physical and magical resistance increase, and changed EXTRA+ Kerykeion AI behavior in EXTRA+ and HELL raid stages
Bond (Mjolnir)MIND and SPD increase, and changed Mjolnir AI behavior in EXTRA+ and HELL raid stages
Bond CrestA different effect depending on which Bond Crest is present and the weapon's rank, stacking with existing effects