KILLMA
Description
Lothar, who liked test number NO.0020, urged Phil to create an axe based on Lothar's DNA. As expected, it had a will like a wild beast that surpassed NO.0020, and showed a ferociousness by scratching everything around it. However, for some reason, when it was exposed to wind, the part of its face that resembled a cat's turned red, and it showed a reaction that seemed to be comfortable, even though it looked somewhat embarrassed. As a result, it was possible to stop its actions.
Stats & Skill
Skill Evolve
Deal 150% ATK damage; high chance to inflict
Bleed (100% ATK) for 3 turns; if
Bleed already applied, deal additional 100% ATK damage; if user doesn't have
SPD UP, medium chance to inflict
Bleed (5% MAX HP) to self for 3 turns
Stats
HP82
ATK468
MATK126
DEF56
MDEF56
SPD40
MIND60
CRIT%1.7
None yet.